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		<title>SNES PowerPak = FAIL!!!</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36696</link>
		<pubDate>2010-07-29T16:43:58 -05.0 0</pubDate>
		<dc:creator>E-Man</dc:creator>
			<slash:comments>6</slash:comments>
		<description><![CDATA[ <span style="LINE-HEIGHT: 115%; FONT-FAMILY: "><p style="MARGIN: 0in 0in 10pt" class="MsoNormal"><span style="LINE-HEIGHT: 115%; FONT-FAMILY: ">I bought the PowerPak well over 2 weeks ago and a CF to finally see what this cart is all about. All I have to do is follow the directions on how to setup everything, place the roms in the CF card, insert the CF card in the PowerPak, insert the PowerPak in the SNES, power it on, and choose the game from your list and your up and running!!! Simple right? <b style="mso-bidi-font-weight: normal">WRONG!!!!!!!!!!!! </b>It's not simple. In fact it's a damn headache and frustrating! I mean, why in the world would a $140, + $6 in shipping, device be so difficult?</span></p><p /><p style="MARGIN: 0in 0in 10pt" class="MsoNormal"><span style="LINE-HEIGHT: 115%; FONT-FAMILY: "><span style="mso-spacerun: yes">&nbsp;</span>I have spent almost the entire week trying to figure out how to get a single game to run on this expensive beast and still haven't had any luck what so ever. I get real ticked when I pay an over priced item like this PowerPak and it doesn't function right. I also noticed there's no FAQ's, no explanation, or even a freakin' walkthrough on this thing anywhere on the net. Why? Probably cause people couldn't figure it out too!! I have bought a flash cart in the past, a GameBoy Advance flash cart, and the thing was probably made in Hong Kong, China and the cart actually works. All the games I loaded on the thing and it works with no problem what so ever. Sure, there was also no FAQ's or instructions on how to get the thing to work but at least there was someone out there in internet world who kindly made a walkthrough on how to get the thing to work for all of us. The same goes for my DSi. I bought a flash cart for it and works great.</span></p><p /><p style="MARGIN: 0in 0in 10pt" class="MsoNormal"><span style="LINE-HEIGHT: 115%; FONT-FAMILY: ">Now here's my situation. I have a CF card, I format the card in FAT32, download the latest mapper update, place my roms in directories like stated in the manual, power on the SNES, choose my game and this is what I get:</span><span style="LINE-HEIGHT: 115%; FONT-FAMILY: "></span></p><p /><p style="MARGIN: 0in 0in 10pt" class="MsoNormal" align="center"><span style="LINE-HEIGHT: 115%; FONT-FAMILY: "><a href="http://s21.photobucket.com/albums/b300/email2003/?action=view¤t=07-28-10_0315.jpg" target="_blank"><img border="0" alt="Photobucket" src="http://i21.photobucket.com/albums/b300/email2003/07-28-10_0315.jpg" width="325" height="254" /></a></span></p><p style="MARGIN: 0in 0in 10pt" class="MsoNormal" align="left"><span style="LINE-HEIGHT: 115%; FONT-FAMILY: "></span><span style="LINE-HEIGHT: 115%; FONT-FAMILY: ">I have read on other forums where users have stated the roms we're downloading are bad. Well, I say yes and no on this theory because how is it every game, 122 SNES roms, I downloaded and not one of them works? All of the 122 roms I have and all of them crap out. If it's true about the roms being bad then where in the world can we find good roms at? Another theory is downloading the roms that have the (!) which means they are good. Well, I ran a test to see if that works. I downloaded Super Mario World_(U)_(!).smc, placed it on the CF card as the only single game on it, ran the PowerPak and got the same garbage as the image above. Yet another theory has to do with the type of brand CF card you have. So now I gotta go out and buy yet another CF card till I find one that works? Don't you think we have spent enough money on this PowerPak? How many CF cards am I going to have to buy till the right one comes up? It's a waste of cash!!</span></p><p style="MARGIN: 0in 0in 10pt" class="MsoNormal" /><p /><p style="MARGIN: 0in 0in 10pt" class="MsoNormal"><span style="LINE-HEIGHT: 115%; FONT-FAMILY: ">I'm sorry but when I spend so much investment on something that doesn't work I get upset. Let this be a warning to those thinking about buying the SNES PowerPak. Until I hear a solution that works, the SNES PowerPak to me is nothing but <b style="mso-bidi-font-weight: normal">FAIL!</b></span></p></span> ]]></description>
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		<title>Odd Question....RAM/ROM expansion for NES</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36695</link>
		<pubDate>2010-07-29T16:22:31 -05.0 0</pubDate>
		<dc:creator>Bella</dc:creator>
			<slash:comments>15</slash:comments>
		<description><![CDATA[ Yes i have 8 bit dreams....I was half awake when I thought of this idea this morning.<div><br /></div><div>Would it be possible to have a ram expansion for the NES? For example something like the game genie adapter. OK this isnt coming out right....</div><div><br /></div><div><br /></div><div>Build a RAM expander adapter that fits similar to the game genie. Or would it even be possible to even have a ROM adapter as well. I know the ROM vould be game specific.</div><div><br /></div><div>I am sure this wouldnt work but can someone explain why?....</div><div>I will try and answer questions if this didnt come out right....</div> ]]></description>
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		<title>Can I use these for cool repros?</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36679</link>
		<pubDate>2010-07-29T04:15:19 -05.0 0</pubDate>
		<dc:creator>RASK1904</dc:creator>
			<slash:comments>6</slash:comments>
		<description><![CDATA[ <p>Anyone know if I could use these to send to make any "good" repros? I'm confused.</p><p /><p>Pinball Quest .&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;Baseball Stars&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tetris&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;Yoshi&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Pirates,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;Pac-Man (Tengen),&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; Baseball,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Super Spike Volleyball,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Skate or Die,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;Gauntlet,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gyromite,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; Track &amp; Field II,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;Monopoly,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; Barbie..... </p> ]]></description>
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		<title>New Homebrew: Super PakPak</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36677</link>
		<pubDate>2010-07-29T03:41:58 -05.0 0</pubDate>
		<dc:creator>nesworld</dc:creator>
			<slash:comments>14</slash:comments>
		<description><![CDATA[ <p>Hey</p><p>A new NES homebrew made by Arto of FunkyFlash fame. The download is available here</p><p><a href="http://www.nesworld.com/homebrew/super_pakpak_by_aoh_games.zip">http://www.nesworld.com/homebrew/super_pakpak_by_aoh_games.zip</a></p> ]]></description>
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		<title>EPROMS</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36659</link>
		<pubDate>2010-07-28T19:06:34 -05.0 0</pubDate>
		<dc:creator>Dendy</dc:creator>
			<slash:comments>2</slash:comments>
		<description><![CDATA[ <p>Hi guy's, need some information / advice on eproms and making reproducions in general. I want to experement with repro making. Got myself eprom writer eproms and some donor boards to play with.</p><p>Now the question, I have M27C256B EPROM's and I notice that they are a bit shorter than 27c010, 28 instead 32 pins. Can I use thouse on TKROM boards as well?&nbsp;I also see on a board,&nbsp;the&nbsp;last two pinsholes on each row are not being used, does it mean that 28 pins eproms are&nbsp;all right?&nbsp;</p><p>My second question is the wiring. There must be a reason to wire some pins together. Can anyone explain&nbsp;this? Is the wiring patron alway the same or it depends what&nbsp;kind of board or eprom chip&nbsp;I'm useing.</p><p>I woud be gratefull for the info!</p> ]]></description>
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		<title>How do i make a repro snes game that takes more than one eprom</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36656</link>
		<pubDate>2010-07-28T18:17:02 -05.0 0</pubDate>
		<dc:creator>Fantomex</dc:creator>
			<slash:comments>2</slash:comments>
		<description><![CDATA[ I have all the equipment i need to make snes games, i just dont know how i go about making a game that require more than one eprom ]]></description>
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		<title>Super Mario Bros.2 jap Repro</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36642</link>
		<pubDate>2010-07-28T12:22:06 -05.0 0</pubDate>
		<dc:creator>-Basti-</dc:creator>
			<slash:comments>18</slash:comments>
		<description><![CDATA[ Hi, i made a SMB.2 (jap) Repro. Now I´m searching for a label and maybe a way to create a box and manual. Does anyone have some advices for me? Moreover I only found a ROM without a titlescreen, does anyone have a full ROM of this game? ]]></description>
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		<title>where did it go?</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36530</link>
		<pubDate>2010-07-25T16:07:42 -05.0 0</pubDate>
		<dc:creator>casperdj777</dc:creator>
			<slash:comments>3</slash:comments>
		<description><![CDATA[ <p>there was a guy asking if anyone could make him some homebrew games.</p><p>they were all crazy sounding games. the guy did art &amp; said he would pay someone to make him some games.</p><p>dont know where the post went but I was wounder if any work had been done on the games yet or if the guy just dissapered after posting.</p> ]]></description>
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		<title>FamiTracker custom exporter plugins</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36476</link>
		<pubDate>2010-07-24T15:09:02 -05.0 0</pubDate>
		<dc:creator>Gradualore</dc:creator>
			<slash:comments>6</slash:comments>
		<description><![CDATA[ <span class="postbody">Not too long ago I added a feature to
Famitracker which will allow you to write an exporter for your own
sound engine that works with Famitracker. Jsr has released the new
version <a class="postlink" target="_blank" href="http://famitracker.shoodot.net/index.php">here</a>.
I also wrote an example sound driver and an example exporter DLL for
that driver. It is based on concepts I learned from the Nerdy Nights
sound tutorials (thanks MetalSlime!). I'm hoping some people out there
might be able to use the example out of the box in their own games and
then maybe improve it for their own use, or write exporters for other
sound engines.
<br />

<br />I wrote the feature mainly because I didn't need quite as much
sophistication as the Famitracker driver had built in, I wanted a
lightweight driver that would make sound effects easy to implement as
well. And, more importantly, I wanted to still be able to use
Famitracker to compose the music.
<br />

<br />The example driver and plugin are available <a href="http://famitracker.shoodot.net/files/exporterplugin.zip" target="_blank">here</a>.<br /></span> ]]></description>
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		<title>Help with snes POWERPAK</title>
		<link>http://www.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=36467</link>
		<pubDate>2010-07-24T11:05:36 -05.0 0</pubDate>
		<dc:creator>jimboton</dc:creator>
			<slash:comments>7</slash:comments>
		<description><![CDATA[ Hi, I was told this was a good place to ask for help regarding the snes powerpak so here I go ...<br /><br />I got mine with the latest firmware (1.02) and mappers (1.04) about a month ago, had no CF card so I got a 2Gb Sandisk to go with it. Seemed like the best choice, not too big, fast, and a good brand, but my powerpak didn't like it and I had to buy another one. This time I went with a 1 gb model from Integral, and it seemed to run just fine with my powerpak and both my snes and my sfc (which are in rather good condition by the way).<br /><br />My problem is that Powerpak seems to have a lot of problems with some later HiRom games like Chrono Trigger, EarthBound, Super Adventure Island 2, Breath of Fire 2, Mystic Ark, Bahamut Lagoon, Tales of Phantasia, Soldier of Fortune, Final Fantasy V, Dragon Quest VI, Great Circus Mistery... these are all either ntsc usa verified ('!') roms or translations patched out of verified japanese ones and they either refuse to run, freeze soon after they do and/or their graphics are very badly garbled... on the other hand I don't think I have enconuntered any problems at all with LoRom games.<br /><br />I find this quite strange since I know from other boards that some people have had success running at least some of those games. And worse, nobody seems to know anywhere whether the varying rates of success people are having with snes powerpak are related to snes/sfc models, CF card brands, or a combination thereof. <br /><br />So I just wanted to know, has anyone here encountered problems running HiRom games with powerpak? is there a known way around such problems (some kind of header editing maybe)? or could this be fixed in a mapper update?<br /><br />thanks for reading, I will welcome some input into this <img src="/media/_images/expressions/face-icon-small-wink.gif" border="0"><br /> ]]></description>
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