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Genre:  Sports > Boxing   This Region: Prev -¤- Next All Regions: Prev -¤- Next
United States Punch-Out!!


Cart Front

Title Screen for Punch-Out!!

Packaging (front)

Packaging (back)

View Manual
(10 pages)

Text Manual
 Alternate Title: Punchout
 Class: Licensed
 Cart ID: NES-QP-USA
 Publisher: (Nintendo)
 Region: United States (USA)
 Rarity:
3 Cart: Very Common
4 Box: Common
4 Manual: Common
 Peripherals: Standard or Compatible Controller
 # of Players: Unclassified
 Extended Play: Unclassified
 TV Format: NTSC
 Platform: Nintendo Entertainment System (NES)
 Released: October, 1992
 UPC Code: Unknown

 Pak Type:
Standard Cart

 Hardware
 Profiles: 
1  NES-PNROM-05

Associated Releases:
Reg. Title Class Code Publisher Year Cart Box Man Images
Canada Punch-Out!! Licensed NES-QP-CAN Nintendo Unk. 3 4 4 Has cart scan
United Kingdom Punch-Out!! Licensed NES-QP-UKV Nintendo Unk. 6 4 4 Has cart scan Has front box scan Has back box scan
Nintendo of Europe Punch-Out!! Licensed NES-QP-NOE Nintendo Unk. 6 4 4
Spain Punch-Out!! Licensed NES-QP-ESP Nintendo Unk. 6 4 4 Has cart scan Has front box scan Has back box scan
France Punch-Out!! Licensed NES-QP-FRA Nintendo Unk. 6 4 4 Has cart scan

Codes, Cheats & Spoilers
|005 737 5423| Major Circuit
|800 422 2602| Nintendo's old Customer
|777 807 3454| World Circuit
Service # - gives you a busy signal
|940 861 8538| Super Macho Man
|267 913 7638| Super Macho man, 23 victories
|032 730 8442| Piston Honda 2
|005 373 5423| Don Flamenco 2
|007 373 5963| Mr. Dream/Mike Tyson
=>For the next 2 codes, enter the numbers but do not press START.
|135 792 4680| Enter and press A+B+SELECT for Another World Circuit.
|106 113 0120| Enter and press A+B+SELECT for the credits.
=>Recharge: This may be done once in every bout. Between rounds, while your
stat screen is showing, hold down SELECT. Continue holding this down as you
begin the next round, and your energy meter should partially refill.
* Doing this during some of the later fights will actually make your life
meter decrease by one half.
=>Glitch?: During the beginning of Mr. Sandman's first round, dodge his
twirling punches. When he starts the crossover punches, dodge the first
punch and then throw two left uppercuts. Now, keep doing left body punches
until you get knocked down on the mat. What should have happened during this
time is that Mr. Sandman will have blocked your second uppercut, then
counterpunch you as you body punch him - you both get hurt. As long as you
body punch, this happens. When you get knocked out, your body punch still
connects, and an odd graphical switch occurs to Mr. Sandman - if you don't
get up, it is even stranger.